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CoFluent Methodology for UML
UML SysML MARTE flow for CoFluent Studio
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CoFluent in EDA360
A contribution to Cadence's Vision for System Realization
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Guess or Model?
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MCSE Methodology Overview
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Digital Multimedia System Architecting with CoFluent Studio
MPEG2 Encoder-Decoder Illustrative Example
Contents
- Illustrative example
- Application modeling
- Platform modeling
- Architectural exploration and prospective performances analysis
- Conclusions on the MPEG2 encoder example
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System Modeling and Architecting with CoFluent Studio
Concepts and Methodology
Contents
- System Design Challenges
- CoFluent Studio main concepts
- System architecting problem
- System architecting methodology
- CoFluent Studio System Design Environment (SDE)
- Integration of external IP
- Conclusions
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Managing the Contracting Chain
As major Consumer Electronics Manufacturers (CEM) adapt their processes and methodologies for developing digital multimedia consumer products, they face 2 major challenges:
- Efficiently managing relations and communications between all project stakeholders, including the specification and validation of distributed and subcontracted parts of the product;
- Integrating the definition, analysis and traceability of performances in the product development lifecycle, from specification to validation.
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From ESL to Silicon: Bridging the Hardware Implementation Gap
This white paper details how to close the gap from SystemC TLM models captured and generated from CoFluent Studio for architecture exploration to SystemC cycle-accurate models of hardware blocks generated using Catapult Synthesis tool from Mentor Graphics.
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